Perancangan Aplikasi Quiz Sebagai Media Pembelajaran Sejarah
Main Article Content
Abstract
Article Summary
Mastery of historical concepts is important for students in increasing their understanding of country’s past dan history. However, conventional history learning metodhs still often experience difficulties in attracting and motivating students to learn. Therefore, we need an interactive and fun learning media to increase students’ learning history. One alternative interactive learning media is an interactive quiz application. This study aims to help teachers in the learning process so that students are more interested in learning history with learning media in the form of interactive quiz applications. The interactive quiz application developed in this final project is an android-based application that makes it easier for students to learn history in a fun way. This application provides quizzes rellated to history subject matter wich are presented interactively. In addition, this application also provides an evaluation feature to evaluate students’ ability to master historical concepts.
Keywords
Article Keywords
Downloads
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC-BY 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Firdaus, D. R. (2021). Pentingnya Sejarah Bagi Generasi Muda.
Fanani, R. R., Patoni, A., & Wijayanto, A. (2021). Pengembangan Media Pembelajaran Berbasis Aplikasi Android Pada Mata Pelajaran Sejarah Kebudayaan Islam. TADARUS, 10(1). https://doi.org/10.30651/td.v10i1.9117.
Fitria, N. (2014). APLIKASI MEDIA PEMBELAJARAN KULINER BERBASIS WEB (Doctoral dissertation, STMIK AKAKOM Yogyakarta).
Huda, M. (2022). Perancangan Dan Implementasi Aplikasi Elearning Berbasis Web Dan Android. Jurnal Ekonomi dan Teknik Informatika, 10(2), 57-64. DOI: http://dx.doi.org/10.37601/jneti.v10i2.216.
Maryana, Z. (2021). Penerapan Metode Pemberian Tugas dalam Pembelajaran PAI untuk Meningkatkan Prestasi Siswa Dimasa Pandemi Di MAS Al-Zahrah Kab. Bireuen. Jurnal Teknologi Terapan and Sains 4.0, 1(3).
Wahid, A. A. (2020). Analisis metode waterfall untuk pengembangan sistem informasi. J. Ilmu-ilmu Inform. dan Manaj. STMIK, no. November, 1-5.
Wicaksana, T. I., & Delianti, V. I. (2020). PERANCANGAN APLIKASI QUIZ PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR BERBASIS MOBILE. Voteteknika (Vocational Teknik Elektronika dan Informatika), 7(4), 76-84. DOI : https://doi.org/10.24036/voteteknika.v7i4.106467.
Bustomi, I. (2019). PENGEMBANGAN BUKU SISWA MATA PELAJARAN SEJARAH KELAS XI KURIKULUM 2013 BERBASIS ANDROID DI SMAN 19 PALEMBANG. In Bina Darma Conference on Computer Science (BDCCS) (Vol. 1, No. 3, pp. 722-728).