Media Puzzle Angka dalam Pemahaman Konsep Berhitung pada Siswa Kelas II SDN 5 Tanjung Lago
Main Article Content
Abstract
Article Summary
This community service program aims to assist second-grade students at SDN 5 Tanjung Lago in understanding basic numeracy concepts. The method applied is Learning through Play, using Number Puzzle media as an instructional tool. The results of the community service activity indicate that the implementation of this media has a positive impact on both the learning process and students’ mathematics learning outcomes. Through concrete and enjoyable learning activities, students are able to more easily comprehend basic arithmetic operations. Furthermore, the use of Number Puzzles has been proven to increase students’ motivation and interest in learning. A learning atmosphere designed in the form of games, combined with the provision of rewards, encourages students to be more active, diligent, and enthusiastic in participating in learning activities.
Keywords
Article Keywords
Downloads
Article Details

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License (CC-BY 4.0) that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.
Apriani, R. (2020). Belajar sambil bermain untuk anak usia dini. Erlangga.
Bruner, J. S. (2021). The process of education (Revised edition). Harvard University Press.
Bruner, J. S. (2023). Toward a theory of instruction. Harvard University Press.
Depdiknas. (2020). Kurikulum dan panduan pendidikan dasar. Departemen Pendidikan Nasional.
Dewey, J. (2019). Experience and education. Free Press.
Handayani, R. (2020). Penggunaan media puzzle untuk meningkatkan hasil belajar matematika siswa kelas II SD Negeri 1 Bantul. Jurnal Pendidikan Dasar Nusantara, 5(2), 123–132.
Nabila, S. (2022). Kemampuan berhitung anak usia sekolah dasar. Universitas Bina Darma Press.
Natawidjaya, R. (2019). Media pembelajaran dan penggunaannya. PT Gramedia Widiasarana Indonesia.
Nur Haqiqi, & Benny Angga Permadi. (2022). Peran media pembelajaran dalam proses belajar mengajar. Jurnal Pendidikan dan Pembelajaran, 15(2), 45–52.
Piaget, J. (2019). The construction of reality in the child. Routledge.
Piaget, J. (2022). The psychology of the child. Basic Books.
Sari, D., & Prasetyo, A. (2021). Efektivitas media konkret terhadap kemampuan berhitung dasar pada siswa sekolah dasar. Jurnal Cakrawala Pendidikan Dasar, 6(1), 45–54.
Shoimah, N. (2020). Perkembangan kognitif anak usia sekolah dasar. Alfabeta.
Sudarwan Danim. (2021). Pendidikan dasar dan perkembangan anak. Kencana.
Susanti, D. (2020). Kemampuan berhitung anak: Konsep dan penerapan. Jurnal Pendidikan Matematika, 8(1), 12–19.
Sutrisno, B. (2021). Media dan alat peraga dalam pembelajaran sekolah dasar. Pustaka Edukasi.
Vygotsky, L. S. (2019). Mind in society: The development of higher psychological processes. Harvard University Press.
Wirdani, P., & Wahyuni, N. (2025). Meningkatkan kemampuan berhitung pengurangan siswa kelas 1 SD dengan metode bermain puzzle matematika di SDN 104202 Bandar Setia. Edukasi Elita: Jurnal Inovasi Pendidikan, 2(2), 112–128.