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Vol. 7 No. 2 (2026) • Articles
Open Access

Pengenalan Permainan Tradisional di SDN Grujukan 1 Bondowoso sebagai Upaya Mengurangi Kecanduan Gadget

Rifki Adiansah
Ahmad Tajudin Farhan
Universitas Jember
Shetty Yuke Marchawwalia Nafisa
Universitas Jember
Indriyana Rohmadani
Universitas Jember
Muhammad Alvin Nur Hidayat Chabibullah
Universitas Jember
Sinta Qomariyah Putri
Universitas Jember
Putu Ucca Pandya Widyadhana Primiardi
Universitas Jember
Muhammad Ghufron Rosyady
Universitas Jember
Dwi Erwin Kusbianto
Universitas Jember
Agung Nugroho Puspito
Universitas Jember
Published: May 10, 2026 Pages: 526-535
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Abstract

The use of digital devices has increased rapidly in the digital era, particularly among elementary school-age children. Excessive use of digital devices can influence changes in children's behavior, attitudes, and emotional conditions. The social project aims to provide education about the negative and positive impacts of digital device usage and introduce traditional games as an enjoyable alternative activity for students. The program was conducted at SDN Grujukan 1 Bondowoso, involving 46 students from grades I–VI through counseling methods and direct practice of traditional games, such as Gobak Sodor, which received enthusiastic responses during implementation. Pre-test results showed that only 45% of students understood the impacts of digital device usage correctly. After material delivery and direct practice, there was a significant increase in post-test results, with 85% of students demonstrating understanding of digital device usage impacts and familiarity with the introduced traditional games. The program is expected to help students balance digital device usage with healthier activities and rekindle their appreciation for local culture through traditional games.

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Author Biographies
Rifki Adiansah

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Ahmad Tajudin Farhan Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Shetty Yuke Marchawwalia Nafisa Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Indriyana Rohmadani Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Muhammad Alvin Nur Hidayat Chabibullah Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Sinta Qomariyah Putri Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Putu Ucca Pandya Widyadhana Primiardi Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Muhammad Ghufron Rosyady Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Dwi Erwin Kusbianto Universitas Jember

Program Studi Ilmu Pertanian Perkebunan, Fakultas Pertanian, Universitas Jember, Kabupaten Bondowoso, Provinsi Jawa Timur, Indonesia

Agung Nugroho Puspito Universitas Jember

Program Studi Bioteknologi, Program Pascasarjana, Universitas Jember, Kabupaten Jember, Provinsi Jawa Timur, Indonesia

How to Cite
Adiansah, R., Farhan, A. T., Nafisa, S. Y. M., Rohmadani, I., Chabibullah, M. A. N. H., Putri, S. Q., Primiardi, P. U. P. W., Rosyady, M. G., Kusbianto, D. E., & Puspito, A. N. (2026). Pengenalan Permainan Tradisional di SDN Grujukan 1 Bondowoso sebagai Upaya Mengurangi Kecanduan Gadget. Jurnal Pengabdian Nasional (JPN) Indonesia, 7(2), 526-535. https://doi.org/10.63447/jpni.v7i2.1709
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