3D Visualization of Furniture in A Room with Augmented Reality
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This research aims to make it easier for people who want to organize furniture better and more effectively. No need to spend money or effort; just by scanning the camera in the room, furniture objects will appear. With augmented reality technology, this problem can be solved by implementing an application that can visualize 3D objects in the real world simultaneously. The method used in the research is the MDLC (Multimedia Development Life Cycle) method. The previous problem was the arrangement of furniture, which still uses manual methods. Shifting real objects from corner to corner will take a long time. The result is that the application is feasible to be used by the community to organize the room virtually by shifting objects through a more effective cellphone screen. The success test rate in this application is 88.75%.
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Author Biographies
Informatics Study Program, Faculty of Science & Technology, Universitas Teknologi Yogyakarta, Sleman Regency, Special Region of Yogyakarta, Indonesia
Informatics Study Program, Faculty of Science & Technology, Universitas Teknologi Yogyakarta, Sleman Regency, Special Region of Yogyakarta, Indonesia
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References
Total: 10 References- Junaidi, A., Prabowo, R., Admi Syarif, A. S., & Fazri, Y. (2020). Implementasi Augmented Reality Furniture Dengan User-Defined Target Berbasis Android. Jurnal Sistem Informasi Bisnis (JSINBIS), 10(1), 64-72.
- Renaldo, K., Setiawan, M., & Effendi, A. (2022). Penggunaan Fitur Augmented Reality (AR) dalam Perancangan Interior Tematik pada Jakarta Aquarium. Mezanin, 5(1), 1-8. DOI: https://doi.org/10.24912/mzn.v5i1.23316.
- Wibowo, K. S. (2021). Augmented Reality Dalam Visualisasi Katalog Penjualan Toko Aneka Furniture Berbasis Android Menggunakan Algoritma Fast Corner Detection. JATISI (Jurnal Teknik Informatika dan Sistem Informasi), 8(3), 1336-1351. DOI: https://doi.org/10.35957/jatisi.v8i3.1006.
- Aidil, R., Atthariq, A., & Rudi, F. Y. (2020). Dekorasi Furniture Ruangan Menggunakan Augmented Reality. Jurnal Teknologi Rekayasa Informasi dan Komputer, 3(2).
- Miyanti, V., Muhidin, A., & Ardiatma, D. (2024). Implementasi Metode Markerless Augmented Reality Sebagai Media Promosi Home Furnishing Berbasis Android: Implementation of Markerless Augmented Reality Method as an Android-based Home Furnishing Promotion Media. MALCOM: Indonesian Journal of Machine Learning and Computer Science, 4(1), 71-77. DOI: https://doi.org/10.57152/malcom.v4i1.1019.
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