3D Visualization of Furniture in A Room with Augmented Reality

Authors

  • Hatha Jaya Adi Kusuma Universitas Teknologi Yogyakarta
  • Muhammad Zakariyah Universitas Teknologi Yogyakarta

DOI:

https://doi.org/10.35870/jimik.v5i1.579

Keywords:

Furniture, Augmented Reality, 3D Visalization

Abstract

This research aims to make it easier for people who want to organize furniture better and more effectively. No need to spend money or effort; just by scanning the camera in the room, furniture objects will appear. With augmented reality technology, this problem can be solved by implementing an application that can visualize 3D objects in the real world simultaneously. The method used in the research is the MDLC (Multimedia Development Life Cycle) method. The previous problem was the arrangement of furniture, which still uses manual methods. Shifting real objects from corner to corner will take a long time. The result is that the application is feasible to be used by the community to organize the room virtually by shifting objects through a more effective cellphone screen. The success test rate in this application is 88.75%.

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Author Biographies

  • Hatha Jaya Adi Kusuma, Universitas Teknologi Yogyakarta

    Informatics Study Program, Faculty of Science & Technology, Universitas Teknologi Yogyakarta, Sleman Regency, Special Region of Yogyakarta, Indonesia

  • Muhammad Zakariyah, Universitas Teknologi Yogyakarta

    Informatics Study Program, Faculty of Science & Technology, Universitas Teknologi Yogyakarta, Sleman Regency, Special Region of Yogyakarta, Indonesia

References

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Wibowo, K. S. (2021). Augmented Reality Dalam Visualisasi Katalog Penjualan Toko Aneka Furniture Berbasis Android Menggunakan Algoritma Fast Corner Detection. JATISI (Jurnal Teknik Informatika dan Sistem Informasi), 8(3), 1336-1351. DOI: https://doi.org/10.35957/jatisi.v8i3.1006.

Aidil, R., Atthariq, A., & Rudi, F. Y. (2020). Dekorasi Furniture Ruangan Menggunakan Augmented Reality. Jurnal Teknologi Rekayasa Informasi dan Komputer, 3(2).

Miyanti, V., Muhidin, A., & Ardiatma, D. (2024). Implementasi Metode Markerless Augmented Reality Sebagai Media Promosi Home Furnishing Berbasis Android: Implementation of Markerless Augmented Reality Method as an Android-based Home Furnishing Promotion Media. MALCOM: Indonesian Journal of Machine Learning and Computer Science, 4(1), 71-77. DOI: https://doi.org/10.57152/malcom.v4i1.1019.

Qadriyanto, M., & Bahri, S. (2018). Rancang Bangun Aplikasi Visualisasi 3d Furniture Interior Rumah Menggunakan Augmented Reality Dengan Metode Markerless Berbasis Android. Coding Jurnal Komputer dan Aplikasi, 6(3). DOI: http://dx.doi.org/10.26418/coding.v6i3.29058.

Fernando, Y., Ahmad, I., Azmi, A., & Borman, R. I. (2021). Penerapan Teknologi Augmented Reality Katalog Perumahan Sebagai Media Pemasaran Pada PT. San Esha Arthamas. J-SAKTI (Jurnal Sains Komputer Dan Informatika), 5(1), 62-71. DOI: http://dx.doi.org/10.30645/j-sakti.v5i1.298.

Aribowo, A., & Avianto, D. (2023). Implementasi Teknologi Augmented Reality pada Penjualan Mebel sebagai Solusi Meningkatkan Pengalaman Belanja Konsumen. INOVTEK Polbeng-Seri Informatika, 8(1), 183-194. DOI: https://doi.org/10.35314/isi.v8i1.3311.

Atmanto, E. A., Pudjoatmodjo, B., & Sularasa, A. (2021). Implementasi Augmented Reality Pada Aplikasi Mutiara Furniture Berbasis Android Menggunakan Metode MDLC. eProceedings of Applied Science, 7(6).

Alamsyah, Y., & Rachman, R. (2022). Augmented Reality Smart Catalog Furniture Pada CV. Rorompok Menggunakan User Defined Target. eProsiding Sistem Informasi (POTENSI), 3(1), 11-18.

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Published

2024-01-10

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Section

Articles

How to Cite

3D Visualization of Furniture in A Room with Augmented Reality. (2024). Jurnal Indonesia : Manajemen Informatika Dan Komunikasi, 5(1), 928-934. https://doi.org/10.35870/jimik.v5i1.579
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