Vol. 4 No. 3 (2023) • Articles
Open Access

FENOMENA TRASH-TALKING ANTAR PEMAIN GAME ONLINE MOBILE LEGENDS: BANG BANG (STUDI KASUS MAHASISWA ILMU KOMUNIKASI UIN SUMATERA UTARA)

Dean Marcella
Universitas Islam Negeri Sumatera Utara
Hasan Sazali
Universitas Islam Negeri Sumatera Utara
Published: September 10, 2023 Pages: 1138-1145
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Abstract

Game Mobile Legends: Bang Bang is one of the most popular online games in Indonesia. One thing that is popular in the game is the trash-talking behavior. This research appears to find the meaning of trash-talking in the online game Mobile Legends. Using a qualitative-descriptive research method by finding data sources using the interview method with 5 informants who were determined by the purposive sampling method with the conditions that they were Communication Science students at UIN North Sumatra, active players in the Mobile Legends game: Bang Bang and were at epic levels/ranks. The analysis technique uses equivalent analysis. The results of the study show that there are 6 forms of trash-talking categories, namely: 1). Intelligence, including: Stupid, Stupid, Stupid, Paok, Use Your Brain, Blog/Impossible, and Remove ML. 2). Disgusting animals, including: Dogs, Asu, and Anjrit 3). Sexuality, including: Kimbek 4). Status, including: Yteam 5). Physical, including: Blind Map and 6). General includes: Bastard, Lol, and Jancok . Some of the things that cause them to issue trash-talking words are getting team members with very bad games, getting lost, and players who are AFK (Away From Keyboard) or leave the game during the game.

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Author Biographies
Dean Marcella Universitas Islam Negeri Sumatera Utara

Program Studi Ilmu Komunikasi, Fakultas Ilmu Sosial, Universitas Islam Negeri Sumatera Utara, Kabupaten Deli Serdang, Provinsi Sumatera Utara, Indonesia

Hasan Sazali Universitas Islam Negeri Sumatera Utara

Program Studi Ilmu Komunikasi, Fakultas Ilmu Sosial, Universitas Islam Negeri Sumatera Utara, Kabupaten Deli Serdang, Provinsi Sumatera Utara, Indonesia

How to Cite
Marcella, D., & Sazali, H. (2023). FENOMENA TRASH-TALKING ANTAR PEMAIN GAME ONLINE MOBILE LEGENDS: BANG BANG (STUDI KASUS MAHASISWA ILMU KOMUNIKASI UIN SUMATERA UTARA). Jurnal Indonesia : Manajemen Informatika Dan Komunikasi, 4(3), 1138-1145. https://doi.org/10.35870/jimik.v4i3.335
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