Pengembangan Game 2D Platformer Berbasis Microbit Menggunakan Unity

Authors

  • Rizqi Kurniawan Saputra Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika
  • Kiki Setiawan Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

DOI:

https://doi.org/10.35870/jimik.v5i1.420

Keywords:

2d Platformer Game, Microbit Platform, Unity

Abstract

This research aims to develop a 2D platformer game using the Microbit platform and Unity as the development tools. The Microbit serves as the controller with various sensors and computational capabilities. The development process starts with designing the game concept, including level design, characters, and mechanics. Unity is used to create levels, game logic, and connect the Microbit to the game. Users can control the character through the sensors and buttons on the Microbit. Testing involves participants to measure the game's quality and effectiveness and gather feedback. The collected data is used to analyze the strengths and weaknesses of the game and make iterations to enhance the gaming experience. As a result, the researchers have created a game that can be controlled via Microbit, enriching the gaming experience.

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Author Biographies

  • Rizqi Kurniawan Saputra, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

    Program Studi Teknik Informatika, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, Kota Jakarta Timur, Daerah Khusus Ibukota Jakarta, Indonesia

  • Kiki Setiawan, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika

    Program Studi Teknik Informatika, Sekolah Tinggi Ilmu Komputer Cipta Karya Informatika, Kota Jakarta Timur, Daerah Khusus Ibukota Jakarta, Indonesia

References

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Leko20. Restless Wing Syndrome. https://leko20.itch.io/restless-wing-syndrome, 1 September 2020.

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Published

2024-01-10

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Section

Articles

How to Cite

Pengembangan Game 2D Platformer Berbasis Microbit Menggunakan Unity. (2024). Jurnal Indonesia : Manajemen Informatika Dan Komunikasi, 5(1), 20-25. https://doi.org/10.35870/jimik.v5i1.420
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